﻿namespace UnityEngine
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    internal struct Internal_DrawWithTextSelectionArguments
    {
        public IntPtr target;
        public Rect position;
        public int firstPos;
        public int lastPos;
        public Color cursorColor;
        public Color selectionColor;
        public int isHover;
        public int isActive;
        public int on;
        public int hasKeyboardFocus;
        public int drawSelectionAsComposition;
    }
}

